![]() Ground combat plays out pretty similarly to most RPGs of the time – you have your attack, guard, items, escape, focus, magic and super moves. Speaking of rough times, combat can be tricky for new players to fully understand. Anyone experienced with the game will be fine but new players can have it rough. The villains are still threatening, and the game does a very good job of portraying just how powerful they are. The villains have motivations that are somewhat cliche: they want to take over the world because they think they could run it better than secret reasons due to spoilers. But overall the good (and even the bad) characters are well written with redeeming qualities. Some of the characters (like Vigoro and Gilder) start off very problematic, due to their fondness of the ladies. The main characters themselves are a fun cast, with each of them growing over the course of the story and the minor ones just being fun. While the majority of discoveries are invisible (you find those when your compass keeps flipping continuously) they add a lot of information about the world itself, building it into a more complete experience. A smaller piece of worldbuilding is the game mechanic known as “discoveries” which you… discover on the overworld. There’s also a rotating 4th party member, typically chosen for the story requirements of the particular moment. His best friend since childhood, Aika, is along for the ride along with the mysterious girl Fina, whom you’ll learn more about as you continue through the game. Imagine, if you will, Robin Hood in the sky. ![]() You play as the Blue Rogue (an air pirate) Vyse. The varied cast of support characters make the core cast come alive even more. Characters will acknowledge your accomplishments, albeit somewhat minorly (this was originally a Dreamcast game, after all).
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